Monday, May 31st, 2010

While the story is split between the two McCall brothers in the prequel, Techland gives the player the option to play as either brother in each level. While this technically offers twice as much gameplay, the levels don’t substantially change on the second go-around. The game also doesn’t offer any type of co-operative mode, something that seems perfect for this type of title. Techland did a solid job of offering variety and excellent pacing throughout the levels including stagecoach chases and several showdown gunfights. I also appreciated the customization elements with the ability to purchase new weapons.


Unfortunately, linearity rears its ugly head along the way. The levels, while appearing open, are somewhat devoid of life and follow a restricted path. Also, enemy AI can be suspect at times, especially late in the game after memorizing the character movements. At some point, it’s far too similar to shooting fish in a barrel. The story wanes in effectiveness along the way, specifically in the form of the third McCall brother. Mutliplayer is far better than the original game, adding RPG elements to building your character through a monetary system. It’s quite entertaining and provides an advanced challenge over the mediocre AI.


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